Binbin Huang [email protected], Shanghaitech University, ZEHAO YU University of Tübingen Tübingen AI Center Germany, ANPEI CHEN University of Tübingen Tübingen AI Center Germany, ANDREAS GEIGER University of Tübingen Tübingen AI Center Germany, SHENGHUA GAO ShanghaiTech University China, Shang-haiTech University Shanghai, Zehao YuChina, Uni-versity of Tübingen and Tübingen AI Center Tübingen, Anpei ChenGermany, University of Tübingen and Tübingen AI Center Tübin-gen, Germany, Andreas Geiger, University of Tübingen and Tübingen AI Center TübingenGermany, ShanghaiTech University ShanghaiChina, 2024DenverCOUSA (2024)
This paper presents 2D Gaussian Splatting (2DGS), a novel technique for reconstructing accurate radiance fields from multi-view images. Unlike the recently introduced 3D Gaussian Splatting (3DGS), which struggles with consistent surface representation, 2DGS simplifies the modeling into a set of 2D oriented planar Gaussian disks to enable view-consistent geometry and direct surface modeling. The method uses a differentiable renderer to achieve high efficiency, detailed geometry reconstruction, and noise-free rendering through optimization with two regularization techniques: depth distortion and normal consistency. Evaluations demonstrate that 2DGS achieves state-of-the-art results in geometry reconstruction and novel view synthesis (NVS), outperforming both 3DGS and other contemporary methods. Additionally, the paper discusses limitations including challenges with semi-transparent surfaces and texture-rich versus geometry-rich area representations.
This paper employs the following methods:
The following datasets were used in this research:
The authors identified the following limitations: