(2025)
CityGo is a novel framework proposed for efficient and high-fidelity urban scene rendering using proxy buildings and residual Gaussians. It addresses the limitations of traditional methods like Structure-from-Motion (SfM) and Neural Radiance Fields (NeRF), which struggle with scalability, training time, and rendering quality. CityGo utilizes proxy meshes derived from multi-view stereo data, complemented by 3D Gaussian Splatting for texture representation and occlusion handling. The method selectively introduces residual Gaussians to refine details in regions where the proxy rendering diverges from the original images. The framework aims for practical deployment in real-time applications such as AR navigation and UAV inspection, offering significant improvements in efficiency, rendering speed, and model size compared to existing techniques.
This paper employs the following methods:
The following datasets were used in this research:
The authors identified the following limitations: