LaFAN1

Ubisoft La Forge Animation Dataset

Dataset Information
Modalities
3D
Languages
English
Introduced
2020
Homepage

Overview

Ubisoft La Forge Animation Dataset ("LAFAN1")

Ubisoft La Forge Animation dataset and accompanying code for the SIGGRAPH 2020 paper Robust Motion In-betweening.

Shot in May 2017.

This dataset can be used under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License (see license.txt).

If you use this dataset or transition benchmarking code, please consider citing the paper:

@article{harvey2020robust,
author    = {Félix G. Harvey and Mike Yurick and Derek Nowrouzezahrai and Christopher Pal},
title     = {Robust Motion In-Betweening},
booktitle = {ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH)},
publisher = {ACM},
volume    = {39},
number    = {4},
year      = {2020}
}

You may also want to consider the following papers, as they also use this dataset (or parts of it):

Data

The animation data is contained in the lafan1.zip file.
All the animation sequences are in the BVH file format.
There are 5 subjects in the dataset, 77 sequences, and 496,672 motion frames at 30fps (~4.6 hours).
Every BVH file is named with the following convention: [theme][take number]_[subject ID].bvh.
Any sequences sharing the same theme and take_number were recorded at the same time in the studio.
Themes are high level indicators of the actions in the sequences.

The following themes are present in the LaFAN1 dataset:

Theme Description Number of sequences
Obstacles Locomotion on uneven terrain 17
Walk Walking locomotion, with different styles 12
Dance Free dancing 8
Fall and get up Falling on the ground and getting back up 6
Aiming Locomotion while handling or aiming a gun 5
Ground Locomotion while crawling and crouching 5
Multiple actions Miscellaneous/multiple movements per sequence 4
Run Jogging/Running locomotion 4
Fight Various fight movements 3
Jumps Locomotion with one and two-leg jumps 3
Fight and sports Fight and sports movements 2
Push and stumble Pushing, stumbling and recovery 3
Push and fall Pushing, falling, and getting up 2
Sprint Sprinting locomotion 2
Push Pushing adversary 1

© [2018] Ubisoft Entertainment. All Rights Reserved

Variants: LaFAN1

Associated Benchmarks

This dataset is used in 1 benchmark:

  • Motion Synthesis -

Recent Benchmark Submissions

Task Model Paper Date
Motion Synthesis $\Delta$-interpolator Motion Inbetweening via Deep $Δ$-Interpolator 2022-01-18
Motion Synthesis HM-VAE Task-Generic Hierarchical Human Motion Prior … 2021-06-07
Motion Synthesis SSMCT Single-Shot Motion Completion with Transformer 2021-03-01
Motion Synthesis TG-complete Robust Motion In-betweening 2021-02-09

Research Papers

Recent papers with results on this dataset: